﻿using Microsoft.Xna.Framework;

namespace MonoGame.Extended.Drawing {
    public struct Triangle {

        public Vector2 Point1 { get; set; }

        public Vector2 Point2 { get; set; }

        public Vector2 Point3 { get; set; }

        public override string ToString() {
            return $"{Point1} {Point2} {Point3}";
        }

    }
}
